Product Designer, Motion

Reality Labs @Meta

TIME & DURATION

March, 2026 — Present

TOOL

Cursor, After Effects, Rive, Figma

RESPONSIBILITY

Defining Motion System
AI Visualization

Motion Support

AI Visualization —

States & Transitions

As Meta AI expanded across the AR glasses experience, our team needed to define how the AI behaves visually across its different states — including how it transitions from the Meta ring to the composer when a user initiates voice or finger input.


I led the motion direction for these interactions, answering questions like: how does each state look and feel, how do they transition between one another, and how do we handle perceived latency — particularly the gap between when a user begins typing and when the composer appears. I built interactive prototypes in the browser using Cursor to communicate and validate these decisions.

MotionBridge — AE Plugin

Second-order dynamics had become the team's preferred approach for transitions, but access was siloed — only prototypers could test and implement them in Unity. Motion designers and product designers had no way to preview or spec 2OD behavior in their own environment.


I built MotionBridge, an After Effects plugin that brought 2OD into the AE workflow, making it testable and specable for motion designers and giving product designers a more accurate way to preview screen transitions. The plugin received wide positive feedback across the team.

Motion Support —

Feature Design Collaboration

Worked closely with product designers across the Wearables Core UX team as an embedded motion resource. When designers needed motion direction for their features, I owned the motion decisions — timing, transitions, behavior — while collaborating closely with them on the product context. This role sat at the intersection of motion craft and cross-functional design support.